![]() ![]() ![]() Going a step further into Season 3, his showing Ai how his existence will destroy humanity. Did he deliberately choose to hold onto the data that had the memories of Jin's trauma as a means of atonement, aware he was gonna lose his life after the duel? Did he just pick the data at random and it was by pure luck said data had the memories? Or was he so assured in Bohman's victory afterwards that he didn't think it necessary to cripple Jin with the trauma anymore and was posthumously Hoist by His Own Petard? The former seems to be supported by how he admits that he overdid Jin's trauma and initially planned on relegating humanity to a small corner of the world rather than destroying it outright. Alternate Character Interpretation: With the revelation that Jin was given Laser-Guided Amnesia after being freed from Bohman and Lightning, and the implication that it's a result of Lightning taking a portion of his consciousness as a means of surviving his duel with Revolver, it puts Lightning's motive behind this into question.If you've been out of the loop for a while, keep in mind that the rules go under the 2017 Master Rule Revision, so you can't draw during the first turn nor can you spam Fusions, Synchros and Xyz monsters left and right. Myself, having been out of competitive Yu-Gi-Oh I had been struggling to understand how Pendulums and Links work: Link Evolution's tutorials gave me the guidance I needed to place my Pendulum Scales and Link Up! The Duel Monsters era eases you into the most basic mechanics of the game, GX puts more emphasis on Fusion, 5Ds, warms you up into Synchros and so-on and so forth. What makes Link Evolution such a great game for total newbies and experienced Yu-Gi-Oh players alike is that the main campaign eases you into how all of the game mechanics. Thankfully, things have improved in Link Evolution: the search settings and filters are what they need to be.Ī common complaint I hear people make all the time when they're trying to get back into Yu-Gi-Oh is that they don't understand how the new Extra deck mechanics (such as Synchros, Xyz, Pendulums, Links and so on) work. As fun as those were, I found the deckbuilding interface in those games to be convoluted and the opposite of intuitive. The Tag Force and Millennium Duel games were the last few Yu-Gi-Oh simulator video games I played and spent money on. ![]()
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